119 research outputs found

    Going Deeper with Semantics: Video Activity Interpretation using Semantic Contextualization

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    A deeper understanding of video activities extends beyond recognition of underlying concepts such as actions and objects: constructing deep semantic representations requires reasoning about the semantic relationships among these concepts, often beyond what is directly observed in the data. To this end, we propose an energy minimization framework that leverages large-scale commonsense knowledge bases, such as ConceptNet, to provide contextual cues to establish semantic relationships among entities directly hypothesized from video signal. We mathematically express this using the language of Grenander's canonical pattern generator theory. We show that the use of prior encoded commonsense knowledge alleviate the need for large annotated training datasets and help tackle imbalance in training through prior knowledge. Using three different publicly available datasets - Charades, Microsoft Visual Description Corpus and Breakfast Actions datasets, we show that the proposed model can generate video interpretations whose quality is better than those reported by state-of-the-art approaches, which have substantial training needs. Through extensive experiments, we show that the use of commonsense knowledge from ConceptNet allows the proposed approach to handle various challenges such as training data imbalance, weak features, and complex semantic relationships and visual scenes.Comment: Accepted to WACV 201

    Reducing Training Demands for 3D Gait Recognition with Deep Koopman Operator Constraints

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    Deep learning research has made many biometric recognition solution viable, but it requires vast training data to achieve real-world generalization. Unlike other biometric traits, such as face and ear, gait samples cannot be easily crawled from the web to form massive unconstrained datasets. As the human body has been extensively studied for different digital applications, one can rely on prior shape knowledge to overcome data scarcity. This work follows the recent trend of fitting a 3D deformable body model into gait videos using deep neural networks to obtain disentangled shape and pose representations for each frame. To enforce temporal consistency in the network, we introduce a new Linear Dynamical Systems (LDS) module and loss based on Koopman operator theory, which provides an unsupervised motion regularization for the periodic nature of gait, as well as a predictive capacity for extending gait sequences. We compare LDS to the traditional adversarial training approach and use the USF HumanID and CASIA-B datasets to show that LDS can obtain better accuracy with less training data. Finally, we also show that our 3D modeling approach is much better than other 3D gait approaches in overcoming viewpoint variation under normal, bag-carrying and clothing change conditions
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